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This book is sooo lacking. It's missing many of the people's likes and dislikes, and worst of all, it's missing a good monster guide.The whole reason I wanted this guide was so that I did not have to run around spending hours trying to figure out what monster drops what in order to make the items I needed/wanted. Not to mention the wasted time, effort, and feed used to figure out what monsters are best to take with me into the caves.I gave it two stars only because this guide is at least helpful for figuring out where the characters will be at certain times during the day, as well as being pretty good at explaining how to beat the quests. However, a monster guide is much more important than either of those things.
already stated, this guide is very poorly done. Make sure the information is correct and complete (ex: On pg. Download a good walkthrough and print it out. 150). 49-50), which events usher in the second half of the game, to be useful. I also found the Requests section useful, although it could have been laid out more efficiently.In short, my advice on this guide is to skip it. As M.J. There should *NEVER* be Question Marks left in the final data tables (like the one in the Greenifier entry on pg.
A Greenifier increases the level of the crop it is used on, but only if used soon after planting. 38, Roy also likes Potatoes). It has nothing to do with the speed at which crops grow - that's what Formula A/B/C are for). If the replacements for the Nintendo Power guides are going to consistantly underperform this badly, gamers may eventually stop buying guides at all (myself included).Signed, Pamela T.PS: To the makers of these guides, seriously, play the game first, and *THEN* sit down to write a guide. Some information is incorrect, the layout is terribly inefficient (using paragraphs to convey some data that would be far more easily given in table form, and the dungeon sections are a mess), the inclusion of artwork is inconsistant (Leonel, Sera, and Serena's pictures are missing, as are most of the monsters), and some sections are incomplete: the crafting sections do not include stats on the weapons/accessories/potions/food, the monster info excludes item drop data, there is no profit table for crops (or even a table telling how long each crop takes to grow/regrow), and some item names are inconsistant throughout the guide (Sweet Potato-Yam, Daikon Radish-White Radish, Maiden Melon-Pink Melon, and so on).However, I give it 2 stars because I found the explaination of the events leading up to marriage, the birth of your child, and the building of the school (pg. That just doesn't look professional.
It'll be cheaper, you'll get a lot more useful info, and it'll take up fewer pages. Make the data as consice as possible (ie: Don't space out a table just to make it take up 5 pages instead of 3). (Furthermore, the info is incorrect. Errors like these give the impression that a guide was rushed and not a high priority.
I like the guide about what each character likes. This book does help figure out a few parts of the game. helps to make friends when you give them the right presents. The maps are especially useful. It also helps in winning a few of the competitions when you know in advance what you need to do. Also, the monster guide is great. Handy reference.
This guide is up to the Brady Games standards. Actually the illustrations are better than on my DS Lite. It does walk you through the first stages of the game without revealing too much. It does give helpful hints for you to use as well as excellent maps as guides to the various dungeons. The helpful monster guide as well as the items sheets and a complete list of the various errands and the messages associated with them is a big help. It is a big help to enjoying the game.
The first Rune Factory Book had a better walk through and provided better tips. Agree with Rose M.J. review. Had I seen a preview, I would not have purchased. Since, I found better tips from forums players on www.gamespot.com
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